SinglePaneSceneStrategy

A SceneStrategy that always creates a 1-entry Scene simply displaying the last entry in the list.

Constructors

Link copied to clipboard
constructor()

Functions

Link copied to clipboard
open override fun SceneStrategyScope<T>.calculateScene(entries: List<NavEntry<T>>): Scene<T>

Given a SceneStrategyScope, calculate whether this SceneStrategy should take on the task of rendering one or more of the entries in the scope.

Link copied to clipboard
open infix fun then(sceneStrategy: SceneStrategy<T>): SceneStrategy<T>

Chains this SceneStrategy with another sceneStrategy to return a combined SceneStrategy. For the returned SceneStrategy, calculateScene will use the first non-null result from the calculation.